If you’re lower-leveled, a Swallow Potion might help, and beyond that, just use the appropriate sword style for the situation and you’ll be fine. Many of them will die after two bursts of Igni-if you already completed “Diplomacy and Hunting” you shouldn’t have much trouble here. There are plenty of Salamanders down here, but fortunately they’re mostly low-quality combatants. When you’re ready to get bloody, loot the crate in the room marked “Salamandra Den” to provoke the Salamanders, or just draw a weapon and attack somebody, if you don’t like how deep into the complex the former option puts you. Pick dialogup option #1 to be kind to him and he’ll give you a scroll of Petri’s Philter in return. While you’re exploring you’ll run across the “Chief Chemist”, a Dwarf who unwillingly oversees the Fisstech production. She’ll pay the agreed upon pittance, and everybody leaves a little happier. Next noon find the “Distressed Medic” again outside of the Hospital and tell her what happened. Slay it and leave-if you talk to Grandma before you go, she’ll accuse you of murdering her son and unceremoniously kick you out. Once inside, loot, then head into the cellar where you’ll find a Fleder. Now that all respectable folks are asleep, head into the house south from the “Gate to Royal Castle” on the southern end of Merchant Street. She actually sleeps at night, so pay Vivaldi a visit, or Shani in the Hospital and rest until midnight. Never fear, however, as this Grandma isn’t as potent of an obstacle as the Grandma who attempted in vain to preserve Shani’s chastity. If you bug the old lady now, you’ll probably just get thrown out. This starts the quest “Medic in Distress”. Geralt will offer to look into it for 50 Orens, and because of Shani’s recommendation, she’ll trust Geralt. Talk to her, and she’ll complain about her Grandmother, who is acting strange, and warding folks away from the cellar. If it’s near 12:00, head over to the Hospital, outside of which you’ll find a “Distressed Nurse”. Below will be listed all the teeth we could have found already-the actual retrieval and delivery will be left up to you. It’s a little late in the game not to have journal entries for most monsters. If not, then you really need to visit the Antiquary in the Temple Quarter and the Book Seller in the Trade Quarter. This is, of course, assuming you’ve kept up with your reading and can actually obtain these components from enemies. If you went by the Fireplace near the Collapsed Tower in the Swamp Forest, chances are you happened upon a Cemetaur and obtained a Cemetaur Jaw. We should already have a few of them-a Barghest Skull from Chapter 1, Beast Fangs we obtained in vast quantities while grinding, and by now we’ve certainly fought a Fleder or two. Here’s how it works-you find some tooth, jaw, or fang, and you bring it to the Dwarf for some Orens and experience. This starts the quest “Won’t Hurt a Bit”. Talk to him and he’ll ask you to find him rare teeth-monster teeth work, but he prefers “teeth with a story”. What does that leave us, then? During the day we can find a new figure on Merchant Street, a Dwarven dentist named “Zahin Schmartz”.
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